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Text 823, 77 rader
Skriven 2005-09-14 01:46:40 av Maurice Kinal (1:340/401.1)
    Kommentar till text 822 av Alan Ianson (1:340/401.4)
Ärende: Is this possible under Linux?
=====================================
Hey Alan!

Sep 13 17:46 05, Alan Ianson wrote to Maurice Kinal:

 AI> Actually, Maximus is multinode, even the dos version. I had two
 AI> nodes running at one time along with Binkleyterm.

Were they running from the same binary?  I never tried multi-anything on DOS
for the time I actually was using DOS.  I used DOS mostly for testing ideas and
did have Maximus on there (single node) but that was a long, long time ago.  I
did briefly try it with dosemu when I first switched to Linux around a decade
ago.  I didn't much care for that so I abandoned the idea before it even had a
chance on the 'airwaves'.

 AI> nodes. Must have cost them a fortune to buy all those modems and
 AI> the telephone lines to plug them into. I agree about dosemu. I have
 AI> wanted to but never have let it go public.

Right.  Probably a good idea, especially considering the vast difference to the
way it was done back then to the way you're doing it now.  With Linux multinode
is entirely possible with just the one connection.  :-)

 AI> Yeah, the only problem is there is no linuxy alternative to a lot
 AI> of those wonderful old dos doors.

There are better networked games though.  ;-)

The trouble is that sysops are trying to replicate the old DOS-think mentality
on Linux and I for one think that is a HUGE mistake.  What is needed if
doorgames are required is a true Linux port of them, that takes advantage of
the multi-everythingness of Linux.  Anything short of that is DOS-think.  Those
same doorgames would be infinetely better if Linux-think were employed.

 AI> Synchronet has become much more than a traditional BBS. But it does
 AI> what the old DOS BBSs did so if that's what you want to do it's a
 AI> good option, and there aren't many.

True but one of the major issues, for me anyhow, is that much of the
functionality ported BBS's provide, including Synchronet, isn't required on a
properly installed and configured Linux system.  Too much is redundant and most
often adds paler utiltities then the ones a Linux sysop already has at his/her
disposal.  Binkd I can see being a good addition if a more Fido-like enviroment
is a must, but few other utilities are actually needed when considering FTN
compliancy.  So beyond that, a Linux system is mostly, if not fully, a BBS
package in itself.

 AI> I took a look at MBSE BBS the other day. I really don't like the
 AI> way it gives your BBS users a unix account on your computer. Maybe
 AI> that is just me, but that is another alternative.

As far as security is concerned that is probably the best way to handle it
especially using telnet.  Hopefully nobody could access the root file system
let alone do any damage that way.  I run binkd from a user account and not from
the system itself.

 AI> Do you mean Synchronet won't work with 2.6 kernels or DOSEMU?

I meant dosemu.  I have no idea about Synchronet since I haven't looked at it
lately.  I did compile it once successfully but never went beyond that.  If it
requires dosemu to run doorgames then that aspect won't work whether or not
Synchronet itself works.

 AI> I
 AI> can't get synchronet to build at the moment too, I wonder if it's
 AI> because of the kernel? At the moment I am trying to get it going
 AI> on an amd64 machine so I thought that might have something to do
 AI> with it, or maybe it's the 2.6.8-amd64 kernel??

Could very well be, as well as gcc, glibc, etc.  It wouldn't surprise me if all
those have a hand in it not compiling.  For sure not dosemu.  I doubt you could
even dream of installing DOS on the above hardware, nevermind emulation.

Life is good,
Maurice

--- Msged/LNX 6.1.2
 * Origin: Coffin Point - Ladysmith, BC Canada (1:340/401.1)