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Text 5054, 130 rader
Skriven 2005-06-16 21:39:12 av Rich (1:379/45)
   Kommentar till text 5042 av Geo (1:379/45)
Ärende: Re: Everyone should take a pay cut
==========================================
From: "Rich" <@>

This is a multi-part message in MIME format.

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   No.  I did not mention complexity at all.  My point is simple.  You =
get more.  More functionality.  More content.

   As for you claim of writing in ASM, I have to disappoint you.  =
Nowadays may not need to look far for programmers that are comfortable = in
writing ASM but back in the day it was not uncommon and not that big = a deal. 
If more programmers aren't comfortable with it today it is = because they don't
have the experience.

   In regard to size comparisons with ASM, I think you are way out of =
whack.  Again, back in the day a major reason for using ASM was size.  I =
guess that the advantage for writing in ASM instead of C was tops 30% = and
less more likely.  The size advantage is pretty much gone because = compilers
have gotten that much better.  As or more important the = compilers have the
speed advantage most of the time.  It used to be when = processors were simpler
that the rules to write efficient code were = simpler.  You could simply count
cycles in your head.  Also, size often = related directly to speed.  Today the
rules are complex and compilers do = a good job of optimizing for these.

   So to repeat, my point is that the current version of a product back =
when memory and disk was 1000x more expensive contains much more than = that
old version even if you pay the same.

Rich

  "Geo" <georger@nls.net> wrote in message news:42b2206e$1@w3.nls.net...


  I think you missed my point, Rich's claim was that programs are more =
complex
  because they take up more space and gave an example of 600Mb for XP. =
So how
  long in man hours do you think it would take to write 600Mb in ASM? Ok =
now
  has programming become 1000X more efficient or hasn't it using Rich's =
"size
  matters" logic?

  Geo.


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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2900.2668" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp; No.&nbsp; I did not =
mention complexity=20
at all.&nbsp; My point is simple.&nbsp; You get more.&nbsp; More=20
functionality.&nbsp; More content.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp; As for you claim of =
writing in ASM, I=20
have to disappoint you.&nbsp; Nowadays may not need to look far for =
programmers=20
that are comfortable in writing ASM but back in the day it was not = uncommon
and=20
not that big a deal.&nbsp; If more programmers aren't comfortable with = it
today=20
it is because they don't have the experience.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp; In regard to size =
comparisons with=20
ASM, I think you are way out of whack.&nbsp; Again, back in the day a =
major=20
reason for using ASM was size.&nbsp; I guess that the advantage for = writing
in=20
ASM instead of C was tops 30% and less more likely.&nbsp; The size = advantage
is=20
pretty much gone because compilers have gotten that much better.&nbsp; = As
or=20
more important the compilers have the speed advantage most of the = time.&nbsp;
It=20
used to be when processors were simpler that the rules to write = efficient
code=20
were simpler.&nbsp; You could simply count cycles in your head.&nbsp; = Also,
size=20
often related directly to speed.&nbsp; Today the rules are complex and =
compilers=20
do&nbsp;a good job of optimizing for these.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp; So to repeat, my point is =
that the=20
current version of a product back when memory and disk was 1000x more =
expensive=20
contains much more than that old version even if you pay the =
same.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Rich</FONT></DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV>"Geo" &lt;<A =
href=3D"mailto:georger@nls.net">georger@nls.net</A>&gt; wrote=20
  in message <A=20
  =
href=3D"news:42b2206e$1@w3.nls.net">news:42b2206e$1@w3.nls.net</A>...</DI=
V><BR><BR>I=20
  think you missed my point, Rich's claim was that programs are more=20
  complex<BR>because they take up more space and gave an example of =
600Mb for=20
  XP. So how<BR>long in man hours do you think it would take to write =
600Mb in=20
  ASM? Ok now<BR>has programming become 1000X more efficient or hasn't =
it using=20
  Rich's "size<BR>matters" =
logic?<BR><BR>Geo.<BR><BR></BLOCKQUOTE></BODY></HTML>

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