Tillbaka till svenska Fidonet
English   Information   Debug  
BINKLEY   0/215
BLUEWAVE   0/2173
CABLE_MODEMS   0/25
CBM   0/46
CDRECORD   0/66
CDROM   0/20
CLASSIC_COMPUTER   0/378
COMICS   0/15
CONSPRCY   0/899
COOKING   32896
COOKING_OLD1   11784/24719
COOKING_OLD2   0/40862
COOKING_OLD3   0/37489
COOKING_OLD4   0/35496
COOKING_OLD5   9370
C_ECHO   0/189
C_PLUSPLUS   0/31
DIRTY_DOZEN   0/201
DOORGAMES   0/2056
DOS_INTERNET   0/196
duplikat   6002
ECHOLIST   0/18295
EC_SUPPORT   0/318
ELECTRONICS   0/359
ELEKTRONIK.GER   1534
ENET.LINGUISTIC   0/13
ENET.POLITICS   0/4
ENET.SOFT   0/11701
ENET.SYSOP   33903
ENET.TALKS   0/32
ENGLISH_TUTOR   0/2000
EVOLUTION   0/1335
FDECHO   0/217
FDN_ANNOUNCE   0/7068
FIDONEWS   24125
FIDONEWS_OLD1   0/49742
FIDONEWS_OLD2   1874/35949
FIDONEWS_OLD3   0/30874
FIDONEWS_OLD4   0/37224
FIDO_SYSOP   12852
FIDO_UTIL   0/180
FILEFIND   0/209
FILEGATE   0/212
FILM   0/18
FNEWS_PUBLISH   4408
FN_SYSOP   41678
FN_SYSOP_OLD1   71952
FTP_FIDO   0/2
FTSC_PUBLIC   0/13599
FUNNY   0/4886
GENEALOGY.EUR   0/71
GET_INFO   105
GOLDED   0/408
HAM   0/16070
HOLYSMOKE   0/6791
HOT_SITES   0/1
HTMLEDIT   0/71
HUB203   466
HUB_100   264
HUB_400   39
HUMOR   0/29
IC   0/2851
INTERNET   0/424
INTERUSER   0/3
IP_CONNECT   719
JAMNNTPD   0/233
JAMTLAND   0/47
KATTY_KORNER   0/41
LAN   0/16
LINUX-USER   0/19
LINUXHELP   0/1155
LINUX   0/22092
LINUX_BBS   0/957
mail   18.68
mail_fore_ok   249
MENSA   0/341
MODERATOR   0/102
MONTE   0/992
MOSCOW_OKLAHOMA   0/1245
MUFFIN   0/783
MUSIC   0/321
N203_STAT   926
N203_SYSCHAT   313
NET203   321
NET204   69
NET_DEV   0/10
NORD.ADMIN   0/101
NORD.CHAT   0/2572
NORD.FIDONET   189
NORD.HARDWARE   0/28
NORD.KULTUR   0/114
NORD.PROG   0/32
NORD.SOFTWARE   0/88
NORD.TEKNIK   0/58
NORD   0/453
OCCULT_CHAT   0/93
OS2BBS   0/787
OS2DOSBBS   0/580
OS2HW   0/42
OS2INET   0/37
OS2LAN   0/134
OS2PROG   0/36
OS2REXX   0/113
OS2USER-L   207
OS2   0/4786
OSDEBATE   0/18996
PASCAL   0/490
PERL   0/457
PHP   0/45
POINTS   0/405
POLITICS   17201/29554
POL_INC   0/14731
PSION   103
R20_ADMIN   1121
R20_AMATORRADIO   0/2
R20_BEST_OF_FIDONET   13
R20_CHAT   0/893
R20_DEPP   0/3
R20_DEV   399
R20_ECHO2   1379
R20_ECHOPRES   0/35
R20_ESTAT   0/719
R20_FIDONETPROG...
...RAM.MYPOINT
  0/2
R20_FIDONETPROGRAM   0/22
R20_FIDONET   0/248
R20_FILEFIND   0/24
R20_FILEFOUND   0/22
R20_HIFI   0/3
R20_INFO2   3218
R20_INTERNET   0/12940
R20_INTRESSE   0/60
R20_INTR_KOM   0/99
R20_KANDIDAT.CHAT   42
R20_KANDIDAT   28
R20_KOM_DEV   112
R20_KONTROLL   0/13270
R20_KORSET   0/18
R20_LOKALTRAFIK   0/24
R20_MODERATOR   0/1852
R20_NC   76
R20_NET200   245
R20_NETWORK.OTH...
...ERNETS
  0/13
R20_OPERATIVSYS...
...TEM.LINUX
  0/44
R20_PROGRAMVAROR   0/1
R20_REC2NEC   534
R20_SFOSM   0/340
R20_SF   0/108
R20_SPRAK.ENGLISH   0/1
R20_SQUISH   107
R20_TEST   2
R20_WORST_OF_FIDONET   12
RAR   0/9
RA_MULTI   106
RA_UTIL   0/162
REGCON.EUR   0/2056
REGCON   0/13
SCIENCE   0/1206
SF   0/239
SHAREWARE_SUPPORT   0/5146
SHAREWRE   0/14
SIMPSONS   0/169
STATS_OLD1   0/2539.065
STATS_OLD2   0/2530
STATS_OLD3   0/2395.095
STATS_OLD4   0/1692.25
SURVIVOR   0/495
SYSOPS_CORNER   0/3
SYSOP   0/84
TAGLINES   0/112
TEAMOS2   0/4530
TECH   0/2617
TEST.444   0/105
TRAPDOOR   0/19
TREK   0/755
TUB   0/290
UFO   0/40
UNIX   0/1316
USA_EURLINK   0/102
USR_MODEMS   0/1
VATICAN   0/2740
VIETNAM_VETS   0/14
VIRUS   0/378
VIRUS_INFO   0/201
VISUAL_BASIC   0/473
WHITEHOUSE   0/5187
WIN2000   0/101
WIN32   0/30
WIN95   0/4288
WIN95_OLD1   0/70272
WINDOWS   0/1517
WWB_SYSOP   0/419
WWB_TECH   0/810
ZCC-PUBLIC   0/1
ZEC   4

 
4DOS   0/134
ABORTION   0/7
ALASKA_CHAT   0/506
ALLFIX_FILE   0/1313
ALLFIX_FILE_OLD1   0/7997
ALT_DOS   0/152
AMATEUR_RADIO   0/1039
AMIGASALE   0/14
AMIGA   0/331
AMIGA_INT   0/1
AMIGA_PROG   0/20
AMIGA_SYSOP   0/26
ANIME   0/15
ARGUS   0/924
ASCII_ART   0/340
ASIAN_LINK   0/651
ASTRONOMY   0/417
AUDIO   0/92
AUTOMOBILE_RACING   0/105
BABYLON5   0/17862
BAG   135
BATPOWER   0/361
BBBS.ENGLISH   0/382
BBSLAW   0/109
BBS_ADS   0/5290
BBS_INTERNET   0/507
BIBLE   0/3563
BINKD   0/1119
Möte COOKING_OLD1, 24719 texter
 lista första sista föregående nästa
Text 14576, 105 rader
Skriven 2007-04-23 22:05:46 av mark lewis (1:3634/12.0)
  Kommentar till text 14366 av MICHAEL LOO (1:123/140)
Ärende: CRIMINY 399
===================
 MLoo> 16.7 million colors is the standard claim nowadays I 
 MLoo> understand. I don't even know the names of 16.7 million 
 MLoo> colors, not to mention not being able to see them (and 
 MLoo> my color vision is okay).

 GJ> What a ridiculous claim!  Although I don't fully understand current
 GJ> methods of achieving colours on screens, I feel that in a small area,
 GJ> such colour variation would be impossible.  It sounds equivalent to
 GJ> changing one pixel in an entire screen.

 MLoo> It's different than that to me.

i'll stop there and try to take it from the bottom...

remember the old 80x25 screen? all text? with just monochrome text, that is
2000 characters... when they came out with color capabilities, they doubled
that so that one byte was the character and the other byte was the color of
that text... 4000 bytes for the visible screen... they had also added "screen
pages" so that one could fill them with the necessary data and then just change
the visible page making the whole transition virtually instantaneous...

then they came up with graphics modes... these also started as 80x25 block type
characters... some of these could be made of rows of dots such that the
foreground of the block character was one color and the background was
another... these were the first dithered colors... as things progressed, we
went from CGA to EGA and then VGA... there is/was also XGA which was, IIRC, a
subset of VGA... as we moved to each one, the videocards needed more and more
memory to hold all the additional "blocks" now known as pixels... the more
pixels, the more memory needed... we went from 8bit (one byte) color to 16bit
(two bytes) and then to 24bit and 32bit (three bytes and four bytes)... each
stage, CGA, EGA, VGA, also gave us higher resolutions and capabilities... i
generally describe "resolution" like this...

  imagine yourself in a helicopter 25 feet over your house.
  all you can see, basically, is your house.
  now, raise up to 250 feet.
  now you can see your entire block.
  your house appears smaller but isn't.
  now raise to 2500 and you can see many blocks.
  your house is still the same size as it ever was.

this was most commonly given to those complaining of the icons being too small
on the screen and they didn't understand why... many didn't know that the
resolution was x when they had maybe been used to viewing in y... this was also
very common when folk upgraded their systems without upgrading their old 14inch
or 15inch monitor... yes, higher resolutions on those are quite small ;)   

in the old 8bit mode, we had 256 representations of the colors... this is
because with eight 1's (ones) and 0's (zeros), we can only count from 0 (zero)
to 255... zero is a number and thus we have 256... 16bit stuff brought us 65536
colors... 256*256... when 24bit stuff came out, that was probably the most
advantageous as far as coding was concerned... this mainly due to the RGB
layout that i spoke of in earlier messages...

way back when, 640x480 was a common screen resolution... with only 256 colors,
that is/was 640*480=307200 307200*256=78643200 78643200/8=9830400 so we're
looking at 9Meg of memory just to store that one entire screenfull of 256
colors... 4Meg videocards were the shizzit but only with _16_ colors...

800x600 was the next major screen resolution which required 15360000 (15Meg) of
RAM for 256 colors on the _videocard_... this mode worked just fine for
machines with 16Meg videocards... i'm sure that many of us can remember those
days ;)

most machines come configured at 1024x768 screen resolution these days... if
you were playing with computers back when win v3.xx was out, you may remember
the blocky look and only 16 colors available... these days, we have much
smoother graphics as well as a lot more colors available...

my current video card has 256Meg on it which is the same as what this machine
has in it... 256Meg for the video capabilities alone... i'd have never thought
it! ;)  but, one must also look to the chips used on today's graphics cards...
they are dedicated CPUs with their own microcode and BIOS specifically for
doing graphics work... there are projects out there that try to take advantage
of the extra processing power of the GPU (graphic processin unit) since they,
like the CPU, sit in idle mode for a major portion of their time...

i've been looking on the 'net while writting this to see if i could locate a
screen of 24bit color... sadly, i haven't been able to locate what i'm looking
for... a picture is worth a thousand words and so far, the closest thing i've
found is the graphic at the bottom of http://www.color.org/sRGB.html

it looks like i may have to create something to fulfill this discussion so
possibly i'm off to my compiler and source code for a day or so O:) it is
probably easier and faster to create a program to draw a HTML table starting
from #000000 and going to #ffffff by ones than it is to sit and manually create
it ;)

it is possible that http://www.midnightkite.com/color.html will depict more of
what i'm trying to describe but as i also know that many pics on the 'net are
GIFs, i also know that GIFs are limited to 256 colors which knocks them out of
usability in demonstration... i think that a chart will be the best bet,
overall... of course, this will also depend on your video settings ;)

what i'm really searching for is something that many of us have likely seen if
we've ever run any diagnostic programs, on our systems, that test the video
card's capabilities... generally it has been seen as a fullscreen where the
left side is the darker colors and the right is the brighter with an appearance
of triangles pointing to the left that get darker as they get smaller...

i'll find something, one way or another ;)

)\/(ark

 * Origin:  (1:3634/12)