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Möte C_ECHO, 189 texter
 lista första sista föregående nästa
Text 10, 101 rader
Skriven 2004-07-24 07:03:42 av Kurt Kuzba (1:261/38)
Ärende: [C] numdrop3.c - 2 of 2
===============================
From: "Kurt Kuzba" <kkuzba@centurytel.net>

/*_|_|  numdrop3.c  PUBLIC DOMAIN 7/24/2004 by Kurt Kuzba
_|_|_|  Simple number game. ANSI C with some non-ANSI functions, _|_|_|  ie.
getch(), included. Tested in VC++ 5.0 as a console app. _|_|_|  Part 2 of 2
_|_|*/
int addsuptoten(int y, int x, int mid) {
 sGameColumns* GC = &GBs->B[GBs->Move];
 int iSTen = squarevalue(GC->Y + y, GC->X + x);
 iSTen = (iSTen >= 1 && iSTen <= 9) ? iSTen : 0;
 iSTen += mid;
 if(iSTen == 10){
  GBs->B[GBs->Move + 1] = GBs->B[GBs->Move];
  GBs->Move++; numberdrop(mid, y, x);
 }
 return (iSTen == 10);
}
void update_board(void)
{
 sGameColumns* GC = &GBs->B[GBs->Move];
 int iMid = squarevalue(GC->Y, GC->X);
 iMid = (iMid >= 1 && iMid <= 9) ? iMid : 0;
 if(!iMid) { printf("\a"); return; }
 if(GC->Y > 0 && addsuptoten( -1, 0, iMid)) return;
 if(GC->Y > 0 && GC->X < 9 && addsuptoten( -1, 1, iMid)) return;
 if(GC->X < 9 && addsuptoten( 0, 1, iMid)) return;
 if(GC->Y < 9 && GC->X < 9 && addsuptoten( 1, 1, iMid)) return;
 if(GC->Y < 9 && addsuptoten( 1, 0, iMid)) return;
 if(GC->Y < 9 && GC->X > 0 && addsuptoten( 1, -1, iMid)) return;
 if(GC->X > 0 && addsuptoten( 0, -1, iMid)) return;
 if(GC->Y > 0 && GC->X > 0 && addsuptoten( -1, -1, iMid)) return;
}
int play(void)
{
 int key;
 sGameColumns* GC;
 InitArray();
 do{
  if(GBs->Move == 50){
   puts("Unbelievable.  You cleared the board!");
   if(GBs->B[GBs->Move].Score == 350)
    puts("AND, you got a perfect score\a!");
   return GBs->B[GBs->Move].Score;
  }
  GC = &GBs->B[GBs->Move];
  show_array();
  key = getch();
  switch(key){
  case 75:case'4': GC->X-= (GC->X > 0); break;
  case 77:case'6': GC->X+= (GC->X < 9); break;
  case 72:case'8': GC->Y-= (GC->Y > 0); break;
  case 80:case'2': GC->Y+= (GC->Y < 9); break;
  case ' ':case'\r': update_board(); break;
  case '\b': GBs->Move-= (GBs->Move > 0); break;
  case '?':case '/':
   printf("Use the arrow keys or keypad to move.\nUse"
    " Enter or Space to actuate choice.\nNumbers"
    " slide down, then to the right,\nto fill empty"
    " spaces.  The chosen number\nand an adjacent"
    " number adding up to 10\nwill be removed"
    " in this order.\n\n  812\n  703\n"
    "  654\n\nUse Escape or q to exit game at any"
    " time.\nUse Backspace to undo the last move.\n"
    "      Hit Space to continue.\n");
   getch(); break;
  }
 } while(key != 'q' && key != 27);
 return GBs->B[GBs->Move].Score;
}
int main(void)
{
 char* salute[6] = {
  "?!\nWhoa.. Awful!\n",
  "?\nThat's pretty bad.\n",
  ".\nThat's not too bad.\n",
  ".\nThat's pretty good.\n",
  "!\nThat's excellent!\n",
  "?!\nThat's impossible!\n"};
 int replay;
 GBs = malloc(sizeof(sGameHistory));
 srand((unsigned)time(NULL));
 if(GBs){
  do{
   replay = play();
   printf("\nYou scored %d%s\n", replay, salute[(int)(replay/66)]);
   printf("Play again? > ");
   replay = getch();
   printf("%c\n", replay);
  } while(replay == 'y');
  free(GBs);
 }
 else{
  puts("Unable to allocate memory for game.");
 }
 return 0;
}
/*_|_|  end numdrop3.c Part 2 of 2
_|_|*/

--- BBBS/LiI v4.01 Flag-5
 * Origin: Prism's_Point (1:261/38.1)