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Möte C_ECHO, 189 texter
 lista första sista föregående nästa
Text 9, 89 rader
Skriven 2004-07-24 06:58:58 av Kurt Kuzba (1:261/38)
Ärende: [C] numdrop3.c - 1 of 2
===============================
From: "Kurt Kuzba" <kkuzba@centurytel.net>

    Still playing with this. Added undo to first. Moved globals to
 structs referenced by global pointer to allocated space.
 Tightened things here and there. Works pretty well. Fun.

/*_|_|  numdrop3.c  Released to PUBLIC DOMAIN 7/24/2004 by Kurt Kuzba
_|_|_|  Simple number game. ANSI C with some non-ANSI functions, _|_|_|  ie.
getch(), included. Tested in VC++ 5.0 as a console app. _|_|_|  Part 1 of 2
_|_|*/
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
typedef struct{ char L[11]; } sGameLine; typedef struct{ sGameLine C[10]; int
X, Y, Score; } sGameColumns; typedef struct{ sGameColumns B[51]; int Move;}
sGameHistory; sGameHistory*  GBs;
int rnd(int min, int max)
{ return min+(int)(((long)rand()*(long)(max-min+1))/RAND_MAX);} void
stuffsquare(int y, int x, int c, int m) { GBs->B[m].C[y].L[x] = (char)c; }
void swapsquares(char* c1, char* c2) { int iTemp = *c1; *c1 = *c2; *c2 = iTemp;
} int squarevalue(int y, int x)
{ return GBs->B[GBs->Move].C[y].L[x] - '0'; } void InitArray(void)
{
 int iTa, iTb;
 char shuffle[101], *Tokens =
 "12345678951234567895123456789512345678951234567895"
 "12345678951234567895123456789512345678951234567895";
 sprintf(shuffle, Tokens);
 for(iTa = 0; iTa < 900; iTa++)
  swapsquares(shuffle + (iTa % 100), shuffle + rnd(0, 99));
 GBs->B[0].Y = GBs->B[0].X = GBs->B[0].Score = GBs->Move = 0;
 for(iTa = 0; iTa < 10; iTa++)
 {
  for(iTb = 0; iTb < 10; iTb++)
   stuffsquare(iTa, iTb, shuffle[iTa * 10 + iTb], 0);
  stuffsquare(iTa, 10, 0, 0);
 }
}
void show_array(void)
{
 char buf[13];
 sGameColumns* GC = &GBs->B[GBs->Move];
 int iTa, y = GC->Y, x = GC->X;
 sprintf(buf, ".----------.");
 buf[x + 1] = (char)'V';
 system("cls");
 puts("Use arrow keys, Space, ?");
 puts(buf);
 buf[x + 1] = (char)'A';
 for(iTa = 0; iTa < 10; iTa++)
 {
  if(iTa == y)
  {
   printf(">%s<\n", GC->C[iTa].L);
  }
  else
  {
   printf("|%s|\n", GC->C[iTa].L);
  }
 }
 sprintf(buf, "`----------'");
 buf[x + 1] = (char)'A';
 puts(buf);
 printf("\nScore   :%d\n", GC->Score);
 printf("Moves   :%d\n", GBs->Move);
 printf("Location: %d,%d\n", x, y);
}
void numberdrop(int isc, int iy, int ix) {
 sGameColumns* GC = &GBs->B[GBs->Move];
 int y = GC->Y, x = GC->X;
 GC->Score += isc;
 GC->C[y].L[x] = GC->C[y + iy].L[x + ix] = (char)' ';
 for(isc = 0; isc < 2; isc++)
  for(y = 9; y > 0; y--)
   for(x = 0; x < 10; x++)
    if(GC->C[y].L[x] == ' ')
     swapsquares(&GC->C[y].L[x], &GC->C[y - 1].L[x]);
 for(isc = 0; isc < 2; isc++)
  for(y = 0; y < 10; y++)
   for(x = 9; x > 0; x--)
    if(GC->C[y].L[x] == ' ')
     swapsquares(&GC->C[y].L[x], &GC->C[y].L[x - 1]);
}
/*_|_|  end numdrop3.c Part 1 of 2
_|_|*/

--- BBBS/LiI v4.01 Flag-5
 * Origin: Prism's_Point (1:261/38.1)